Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce 210  (ID=0xa65)
    Vendor:   NVIDIA
    VRAM:     978 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3600x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\nickzorb\Desktop\win64_build-1.1b_Data\Managed\System.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.429736 ms

Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 170.
Total: 0.435582 ms (FindLiveObjects: 0.068651 ms CreateObjectMapping: 0.048924 ms MarkObjects: 0.213845 ms  DeleteObjects: 0.103108 ms)

